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Careers: Science Career

Kleine opmerking: Ik ben op het moment druk aan het werk aan de nieuwe site. Ik wil de site echter niet helemaal offline halen, dus je kunt alles nog gewoon bekijken. Maar de werkzaamheden kunnen er wel voor zorgen dat sommige pagina's er een beetje raar uitzien. Het zal niet heel lang meer duren. Happy
zaterdag, april 4, 2015 - 21:41

The Science Career is an active career, also known as a profession. This means you get the chance to go along with your Sim to see and control them at work.

Level Position Work Days Work Hours Average Hourly Pay Ideal Mood
1 Lab Technician S M T W T F S 10:00 AM - 7:00 PM §24 per hour Focused
2 Apprentice Inventor S M T W T F S 10:00 AM - 7:00 PM §32 per hour Focused
3 Junior Tinkerer S M T W T F S 10:00 AM - 7:00 PM §39 per hour Focused
4 Serum Sequencer S M T W T F S 10:00 AM - 7:00 PM §48 per hour Focused
5 Technological Innovator S M T W T F S 10:00 AM - 7:00 PM §72 per hour Focused
6 Ufologist S M T W T F S 10:00 AM - 7:00 PM §102 per hour Focused
7 Laboratory Leader S M T W T F S 10:00 AM - 7:00 PM §142 per hour Focused
8 Pioneer of New Technologies S M T W T F S 10:00 AM - 7:00 PM §187 per hour Focused
9 Mad Scientist S M T W T F S 10:00 AM - 7:00 PM §215 per hour Focused
10 Extraterrestrial Explorer S M T W T F S 10:00 AM - 7:00 PM §247 per hour Focused

 

  1. Have 2 Breakthroughs (2)
    Scientific breakthroughs can happen at almost any time that the scientist is in a contemplative state. For example, while gardening, reading, or performing experiments.
  2. Have 4 Breakthroughs (+2; 4 total)
    Scientific breakthroughs can happen at almost any time that the scientist is in a contemplative state. For example, while gardening, reading, or performing experiments.
  3. Have 6 Breakthroughs (+2; 6 total)
    Scientific breakthroughs can happen at almost any time that the scientist is in a contemplative state. For example, while gardening, reading, or performing experiments.
  4. Have 8 Breakthroughs (+2; 8 total)
    Scientific breakthroughs can happen at almost any time that the scientist is in a contemplative state. For example, while gardening, reading, or performing experiments.
  5. Have 10 Breakthroughs (+2; 10 total)
    Scientific breakthroughs can happen at almost any time that the scientist is in a contemplative state. For example, while gardening, reading, or performing experiments.
  6. Have 12 Breakthroughs (+2; 12 total)
    Scientific breakthroughs can happen at almost any time that the scientist is in a contemplative state. For example, while gardening, reading, or performing experiments.
  7. Have 14 Breakthroughs (+2; 14 total)
    Scientific breakthroughs can happen at almost any time that the scientist is in a contemplative state. For example, while gardening, reading, or performing experiments.
  8. Have 16 Breakthroughs (+2; 16 total)
    Scientific breakthroughs can happen at almost any time that the scientist is in a contemplative state. For example, while gardening, reading, or performing experiments.
  9. Have 18 Breakthroughs (+2; 18 total)
    Scientific breakthroughs can happen at almost any time that the scientist is in a contemplative state. For example, while gardening, reading, or performing experiments.

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