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SimCity Nieuws

Kleine opmerking: Ik ben op het moment druk aan het werk aan de nieuwe site. Ik wil de site echter niet helemaal offline halen, dus je kunt alles nog gewoon bekijken. Maar de werkzaamheden kunnen er wel voor zorgen dat sommige pagina's er een beetje raar uitzien. Het zal niet heel lang meer duren. Happy
dinsdag, juli 9, 2013 - 20:08

De Nederlandse Sims pagina op Facebook heeft momenteel een supergave actie. Je kunt namelijk een studentenkamer winnen in Sims-style!

Is jouw kamer wel toe een een make-over? Doe dan mee en win een echte Sims 3 (studenten)kamer inrichting. Like en deel de post op onze pagina en vul onderstaand formulier in om kans te maken!

Zoals je ziet, je moet dus "vind ik leuk" klikken op deze post op De Sims Facebook pagina en de post ook delen. En niet vergeten om het formulier in te vullen!

Ik zou zeker meedoen als ik een kamer had. Ik heb een woonkamer, telt dat ook? :P

dinsdag, juni 25, 2013 - 00:15

Show us your city's true colors by entering our Build the Best Green City contest. Tweet your pics to #SimCityBTB.

SimCity heeft momenteel een wedstrijd gaande waarbij je de beste groene stad moet bouwen. Als je dat hebt gedaan kun je via Twitter je foto delen met de hashtag #SimCityBTB. Happy

zondag, juni 16, 2013 - 21:35

Burgemeesters! SimCity Update 5, welke helemaal in het teken staat van multiplayers en meerdere steden fixed en verbeteringen, komt aankomende dinsdag uit:

Hi Mayors – below you'll find the notes that are in development for Update 5.0.

Update 5 is focused on improvements to Multiplayer and Multi-city Play
• New: Historic Price charts for Global Market resources are available from the SimCity World button on the main menu.
• New: The Region Wall chat has been completely updated with a new look and new functionality! Chat functions more efficiently and it’s much easier to communicate with other players. Time stamps show on chat messages on rollover. Regional events are easier to read and can be toggled on and off.
• New: Added a filter for friends’ regions in the join region section.
• New: Trading control. Added feature to give players more control over their utilities. Players can now choose whether or not to keep their power, water, or sewage local. This setting can be found on the information panel accessible by clicking on the power plant, water tower, or sewage pipe or plant. Sharing with the region is on by default.
• New: Regional Missions: Added seven new regional missions: Drink It Up!, Plug In, So Stoked, The Wheels on the Bus, Ferry Dust, Station to Station, and Riding Coach.
• New: Regional Achievement: Added a new regional achievement, Field Trip!
• Gifting Improvements: Cash gifts are now delivered electronically, not by truck. This should improve the efficiency of gifting.
• Resource gifts: Resource gifts will happen more reliably. Multiple trucks can make deliveries at once if they are available in the sending city and the truck capacities have been increased.
• Great Works Improvements: Delivery trucks will mark their resources as dropped off as soon as they reach the Great Works, instead of when they arrive back in the city. This will make tracking time more reliable.
• Great Works Improvements: Update to have all resources at Great Works handled at the regional level. This will address players in different cities seeing different resources once the server has processed the region and cities.
• Great Works Improvements: Fixed an issue where an Arcology would maintain power from the region and fixed an issue where shoppers would not increase at the Arcology as it was leveled up. This will update in both existing and new Arcologies.
• Great Works Improvements: Tuned the Solar Farm.
• Regional Unlocks: The advanced coal mine unlocks regionally. Fixed issue where the Trade HQ sometimes did not unlock.
• Fire Advisor Trading clarity: Tuned the Fire advisor so they do not tell you that neighbors are sending fire trucks when your neighbor has no fire stations.
• Trading: School buses that travel from a neighbor’s city will show that city’s avatar.
• Regional Commuting: Fixed an issue where Sims would not be able to take transit out of cities with lots of streetcars or shuttle buses. This could cause some cases where commuting Sims could not return home and their homes would go abandoned.
• Garbage Trucks and Recycling Trucks: Fixed an issue that some cities experienced where garbage and recycling trucks do not leave their buildings or disappeared when trading service with neighbors. Existing cities who have trucks that have disappeared will have to demolish their missing trucks’ garages and plop new garages.
• Text Clarification: The “Out of Money” message now says “Can’t find work” when appropriate in rollover feedback and the approval rating UI. This is to clarify your Sims’ actual need. 

vrijdag, juni 14, 2013 - 01:03

Nou dat was het dan. Over een paar uur gaat EA The Sims Social en SimCity Social offline halen. Ga jij deze spellen missen? Ik moet toegeven dat ik het al een tijdje niet meer heb gespeeld. Vooral door tijdgebrek. Maar ook omdat ik quests alleen kon voltooien door vreemden toe te voegen of als ik er echt geld aan uitgaf. Ik geef toe dat ik wel lol heb gehad met beide games. En ik zal het zeker wel missen. Maar we bekijken het positief, nu hebben we weer meer tijd voor andere dingen!

donderdag, juni 6, 2013 - 21:07

Mayors – today we are announcing the Mac version of SimCity has moved its release date from June 11 and will now be available digitally worldwide in August.

Learn more about the Mac version and future PC updates from Senior Producer Kip Katsarelis: http://bit.ly/11vb6yg

Dat is best wel een fors uitstel. Ik geloof dat ik blij mag zijn dat ik Bootcamp geinstalleerd heb hier.

zondag, mei 26, 2013 - 02:03

Maxis heeft SimCity patch 4.0 uitgerold afgelopen week. Hiermee worden een paar beloofde SimCity World functies die waren aangekondigd voorafgaand aan de release aangezet, met name de globale markt en ranglijsten. De patch brengt ook nieuwe content met zich mee in de vorm van een SimCity Lanceringspark (voor "early adopters" van het spel) en een regio met 7 steden in een enkele cluster. Commerciële zones spelen ook een belangrijkere rol in de blijheid van je Sims. Lees hieronder de volledige (Engelstalige) lijst van aanpassingen en lees ook de bijbehorende blog post. De patch wordt automatisch geïnstalleerd als je het spel opstart; de volgende patch komt na de lancering van het spel voor Mac op 11 juni.

  • New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
  • New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
  • New: Your current server will now be shown in the options menu.
  • New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
  • Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
  • Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
  • Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
  • Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
  • Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
  • Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
  • Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
  • Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
  • Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
  • Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
  • Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones
donderdag, mei 16, 2013 - 23:08

 

Woot, na weken (en een gedwongen pauze tussendoor) hard te hebben gewerkt hieraan, ben ik trots te kunnen aankondigen dat ons forum weer terug online is! Alle accounts van na augustus 2012 zijn helaas weg, dus als je jezelf tussen augustus en januari hebt aangemeld, is het een goed idee om dat nu even opnieuw te doen! Happy

donderdag, mei 16, 2013 - 19:43

GamesIndustry International heeft een artikel online van de top verkopende franchises tussen 2005-2012, met EA op #3 (2012), en De Sims op #9 (2005-2012)!

donderdag, mei 9, 2013 - 02:23

Het SimCity team heeft patch 3.0 vrijgegeven en ze willen graag feedback:

Hey everyone-- we just rolled out Update 3.0 on the majority of our servers (Oceanic 2, NA West 3, Europe West 6, and Antarctica are still undergoing server upgrades and will return later today).

Now we want to hear your feedback!

Let us know what you think of the new changes in this thread. BTW: You can find all the notes contained in Update 3.0 here.

If you spot any new issues, direct them to our thread on Answers HQ.

Thanks, Mayors!

dinsdag, mei 7, 2013 - 02:10

Het SimCity team heeft zojuist getweet wat er momenteel in ontwikkeling is. Ze zullen later deze week een nieuwe update vrijgeven:

Currently In Development 

Hi Mayors – below you'll find the notes that will appear in Update 3.0 scheduled for release later this week. 

Update 3.0 Notes 

• New: Added more Hotel models to increase hotel variety. 
• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter. 
• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic. 
• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it. 
• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic. 
• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers. 
• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources. 
• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology. 
• Audio: Tuned audio on French Police Station. 
• Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley. 
• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city. 
• Trading: Made gifting more reliable. 
• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant. 
• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home. 
• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours. 
• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present. 
• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in. 
• Trees: Trees now last longer, but also do not eliminate as much ground pollution. 
• Radiation: Radiation causes less ground pollution than previously. 
• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations. 
• Transit: Improvements to lights to make rail look better at night. 
• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them. 
• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement. 
• Roads: University pedestrian paths can now cross streets. 
• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently. 
• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage. 
• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks. 
• Data Layers: Zones are now visible in heavy data layers. 
• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks. 
• Buildings: Addressed some cases where buildings would stack on one another.

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